Who we are
We are a team of passionate developers with extensive backgrounds in varying industries.
Matthew Short
Lead Developer/Programmer
“I began my game development journey with the original Starcraft level editor. As a teenager, I explored RPG Maker, which deepened my passion for making games. Over the years, I've tried out various programming languages and engines, eventually settling on Unreal Engine. Though I haven't landed a job in the gaming industry yet, I have professional experience in graphic design, motion design, and videography. These skills have been the foundational for pursuing my dream of starting my own indie studio. We hope to share more with you soon!”
Miguel Hidalgo
Level Designer/3D Artist
“I’ve been a hobbyist game developer since the early 2000s, working primarily in Unreal Engine. What started as a creative outlet has grown into a deep passion for game design and development. Over the years, I’ve published multiple titles on the Steam Marketplace, the Android Play Store, and various indie publishing platforms. While I don’t work in the industry professionally, I’ve spent decades honing my skills and building immersive experiences. I'm excited to channel that experience into our indie studio and share what we’ve been working on.”
Kevin lopez
Lore Writer/Storyboarding
“I’m an aspiring game writer who loves storytelling. I’ve taken some writing classes and used to write short horror stories and scripts for fun. Watching ’80s and ’90s films inspired me, and now I want to use my skills to write stories for games.”
Vik Rodrigues
Lead Concept/3D Artist
“I'm an artist specialized in oil painting, with a focus on illustrations and concept art for fantasy and horror. Over the years, I’ve also developed skills in 3D modeling and digital painting for interactive environments. I’m passionate about visual storytelling and bringing ideas to life through striking imagery, whether on canvas, screen, or virtual spaces. As part of the team, I contribute my creative experience to help build deep and unique worlds.”
Azat Shamsutdinov
Lead Composer
“I began composing music at the age of 15, inspired by the emotional depth of soundtracks from games like Dark Souls, Skyrim, and The Witcher, as well as the powerful expressiveness of Romantic-era classical music. I specialize in orchestral composition, working primarily in FL Studio with Kontakt libraries such as Cinematic Studio Series. My experience includes writing soundtracks for mobile games and visual novels. When creating music for a project, I strive to fully immerse myself in the game’s atmosphere to express the emotions required by each moment. My dream is simple: to give my music to games — to help tell their stories through sound.”
Contact us
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